stephanelx wrote:Quick update:
Yesterday I finally received the Oculus Rift SDK and I must say that I am impressed!
I uploaded a new version of VR Player (0.1.6.0) and changed default settings values for FOV and distance between viewports so that it is now usable out of the box with the rift.
I tried a couple of spherical and 3d side by side videos and I am very happy with the result!
In the next version I will add the oculus head tracking for orientation..
PewPewK wrote:One other quick request if you can do it. By default, if we select the plane method for viewing our videos, they seem to appear in a square box. One of the things that I like about Stereoscopic Player's Rift integration so far is that it maintains the video's aspect ratio. Any chance the plane viewing method could be updated to automatically take the aspect ratio of the video?
Peejle wrote:Could you post a link to that 'high1' spherical video used in the video on your web page?
I thinks it's in .fl4 format. I'd like a vid that I know will work with your app.
rmcclelland wrote:The only issue I had is the the tracking seems a little jumpy
stephanelx wrote:it would be great if one could dlrectly use less than 360 images in spherical or cylindrical format (rather than having to pad them out to 360) -- say side by side spherical (equirectangular) 180 degrees wide.
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