Undercurrent - Deep Sea Exploration Indie Game

A forum for sharing your incomplete projects with the community.

Undercurrent - Deep Sea Exploration Indie Game

Postby Chard6 » April 12th, 2013, 7:37 pm

Image

Hi everyone,

This Underwater Exploration demo for the Oculus Rift Virtual Reality Headset will give you a taste for the kind of experience we're crafting within the Unreal Development Kit with Native Headtracking.

-----------------------------------------------------------------------------------------

FREE Working Download Links: GOOGLE DRIVE 0.4 OR DROPBOX 0.3

-----------------------------------------------------------------------------------------

Your goal is to explore the level by moving between canisters of air to refuel your submersible. Your oxygen bar is projected onto the glass floor of the cockpit, it will drain slowly unless you are next to a canister. To complete each level, follow the lights through the environment to reach the exit located in the hull of the ship. There are two levels for this demo experience, complete the first to load the second.

-----------------------------------------------------------------------------------------

INSTALLATION INSTRUCTIONS:

- Plug in your Oculus Rift

- Set desktop resolution to 1280x720 or 1920x1080 and Duplicate Screens

- Download ‘UnderCurrent α0.3 - Demo Download'

- Install ‘UnderCurrent α0.3 - Demo Download’

- Launch Game upon completion from shortcut or ‘/Binaries/Win32’ & launch ‘UDK.exe’

- Hit F11 a couple times until the game is full screen with stereo vision and black circles around the edges which denote the image warp

- Use a USB Windows Xbox Controller or WASD + Arrowkeys or Mouse to move.

-----------------------------------------------------------------------------------------

Please Enjoy! Any feedback, bugs or questions please send to: undercurrentgame@gmail.com




Thanks for looking!
Richard.
Last edited by Chard6 on June 28th, 2013, 7:01 pm, edited 12 times in total.
Hammerhead & Hyperast
Please spare us a like on social platforms: Facebook, Twitter
User avatar
Chard6
 
Posts: 27
Joined: April 5th, 2013, 9:33 am
Website: http://www.hypercast.co.uk
Location: Newcastle, United Kingdom

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby OculusOptician » April 13th, 2013, 2:08 am

This is a brilliant idea, I really liked that atmospheric underwater feel that was present in Bioshock and this is a perfect avenue for Rift integration. The cockpit will really convince the user they are in an underwater environment and this in turn will reduce VR sickness as well. Biggest thing I would recommend is that you focus heavily on quality interior cockpit sounds to really build upon the immersion factor. Send me a PM of the demo link when it's available and make sure to kickstart this project once your ready to get funding. I would back this project for sure.
User avatar
OculusOptician
 
Posts: 240
Joined: March 31st, 2013, 4:56 pm
Location: Calgary, Alberta

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby Chard6 » April 13th, 2013, 2:20 am

Image
Image
Image
Image
Image
Last edited by Chard6 on June 2nd, 2013, 7:38 am, edited 13 times in total.
Hammerhead & Hyperast
Please spare us a like on social platforms: Facebook, Twitter
User avatar
Chard6
 
Posts: 27
Joined: April 5th, 2013, 9:33 am
Website: http://www.hypercast.co.uk
Location: Newcastle, United Kingdom

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby Chard6 » April 13th, 2013, 3:25 am

OculusOptician wrote:Send me a PM of the demo link when it's available and make sure to kickstart this project once your ready to get funding. I would back this project for sure.


Thanks OculusOptician, I'll be sure to send you a playable demo when it's ready. Can't speak for Kickstarter yet, I'd like to show the game off at some gaming conferences in the UK and get feedback from the gaming public first. And of course confer with the rest of the team before we'll be ready for a crowd funding campaign. I'll have some more concrete answers after the summer.
Hammerhead & Hyperast
Please spare us a like on social platforms: Facebook, Twitter
User avatar
Chard6
 
Posts: 27
Joined: April 5th, 2013, 9:33 am
Website: http://www.hypercast.co.uk
Location: Newcastle, United Kingdom

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby wblanchette » April 13th, 2013, 6:43 am

Exactly the sort of project I think the Oculus needs, great work guys! Blowing stuff up is all well and good, but I think many VR gamers are going to want to spend a lot of their time immersed in something less stressful.
wblanchette
 
Posts: 46
Joined: April 8th, 2013, 8:19 am
Location: Toronto, Canada

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby Huckleberry » April 13th, 2013, 11:26 am

This looks excellent guys! Beautiful, atmospheric, fluid (motion wise, not water-wise). Exactly the kind of thing to innervate exploration and wonder into a digital, interactive experience (two things I think gaming has been missing). I can't wait to get me Rift in the next few weeks and try it out!
Huckleberry
 
Posts: 98
Joined: March 29th, 2013, 11:47 am

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby maboo12 » April 13th, 2013, 1:02 pm

yeah i would also love to see it on the rift! demo would be much appreciated!
maboo12
 
Posts: 24
Joined: March 29th, 2013, 12:51 pm

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby Dycus » April 13th, 2013, 2:53 pm

This looks excellent! An underwater exploration game is what I've always really wanted in the Rift. I'll be eagerly watching this.
User avatar
Dycus
Team Oculus Team Oculus
 
Posts: 74
Joined: February 14th, 2013, 2:00 pm
Website: http://www.capt-nemo.deviantart.com/

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby edzieba » April 13th, 2013, 3:13 pm

I was playing the Hydra Tuscany demo, and was just thinking a legless Atmospheric Diving Suit (e.g. the WASP or SPIDER) simulator would be perfect for working within the current limitations the Rift & Hydra combo. Guess you beat me to the punch.

One suggestion I would make is to reduce the movement speed, as well as the acceleration (underwater you are slow to get going and quick to slow down). Moving underwater is rarely a fast process, caution being important to remain safe and free of obstacles, but fast movements in the Rift also quickly induce nausea.
edzieba
 
Posts: 104
Joined: March 29th, 2013, 11:02 am

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby Chard6 » April 13th, 2013, 4:20 pm

Thanks for the feedback guys, That WASP suit looks awesome. I'd love to know how it works.
Movement speed is going to be something we will tweak once we get it working in the rift and have some time to polish our demo.
Hammerhead & Hyperast
Please spare us a like on social platforms: Facebook, Twitter
User avatar
Chard6
 
Posts: 27
Joined: April 5th, 2013, 9:33 am
Website: http://www.hypercast.co.uk
Location: Newcastle, United Kingdom

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby Chard6 » April 16th, 2013, 6:34 pm

Hey there,
We greatly appreciate the support, suggestions and especially the criticism, as it will help us improve the game!
Last edited by Chard6 on June 2nd, 2013, 7:22 am, edited 1 time in total.
Hammerhead & Hyperast
Please spare us a like on social platforms: Facebook, Twitter
User avatar
Chard6
 
Posts: 27
Joined: April 5th, 2013, 9:33 am
Website: http://www.hypercast.co.uk
Location: Newcastle, United Kingdom

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby Krisper » April 16th, 2013, 6:40 pm

Loving this game. I am guessing you probably already have some divers on your team, but if not and you would like to get some feedback from a divers perspective, I would be happy to be involved in some testing for you. Or I can just wait for the demo :)
Krisper
 
Posts: 160
Joined: March 29th, 2013, 2:43 pm
Location: NSW, Australia

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby drash » April 16th, 2013, 6:50 pm

Looks really interesting! I read a comment somewhere else that the water feels too thin / gravity appears too strong from the gameplay video, but this didnt look that bad at all. All depends on how heavy that submersible is. :) It makes me want to go exploring!

You've got little sea particles flying right into the cockpit though. Possibly would break immersion in VR but not sure how easy it would be to have them collide/disappear when hitting the window.
User avatar
drash
 
Posts: 2629
Joined: March 29th, 2013, 2:53 pm
Website: http://www.drashvr.com
Location: Murrieta, CA

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby cybereality » April 16th, 2013, 7:21 pm

This looks amazing!!! Would love to try on the Rift.
Oculus - Community Manager
User avatar
cybereality
Team Oculus Team Oculus
 
Posts: 11505
Joined: February 14th, 2013, 1:54 pm
Location: Cyberspace

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby unclebob » April 17th, 2013, 4:16 am

Posted some thoughts on Reddit.

Looks fab. Check out Cenote Diving - Mexican Cave Diving

http://tinyurl.com/ckb78qr

Some of the best underwater lighting you will get... curtains of light, iridescent blues great visibility and light dark contrasts.

Image
Feel free to drop by....http://www.VRCraftworks.com and contact us
User avatar
unclebob
 
Posts: 174
Joined: April 3rd, 2013, 3:32 am
Website: http://www.VRCraftworks.com/
Location: Brighton England

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby AlphaRay » April 18th, 2013, 11:44 pm

Wow! Looks fantastic, guys! I am really looking forward to playing this.
AlphaRay
 
Posts: 30
Joined: April 16th, 2013, 10:47 pm

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby gray » April 26th, 2013, 2:29 am

This will be very cool!
gray
 
Posts: 43
Joined: April 12th, 2013, 5:13 am

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby sayitaintjonas » April 26th, 2013, 5:35 am

I love the art design on this. Looking forward to some 3D video previews :)
User avatar
sayitaintjonas
 
Posts: 13
Joined: March 29th, 2013, 1:45 pm

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby Dessimat0r » April 27th, 2013, 5:06 am

Maybe some kind of reflection on the glass so you can see your own reflection would be a cool touch :D (like in Metroid with the visor). Also some kind of cockpit lookaround if you haven't implemented it yet, so it doesn't feel like you have no body. I'll try out the demo when I get home :)
User avatar
Dessimat0r
 
Posts: 32
Joined: April 26th, 2013, 4:14 am
WLM: dessimat0r@gmail.com
Location: Liverpool, UK

Re: Undercurrent - Deep Sea Exploration Indie Game

Postby hgrey » May 1st, 2013, 4:26 am

As others have said, it would be nice to see a playable demo for this. Looks graphically interesting though. I've found so far the most interesting things to try on the rift are simulations (flight especially) but I think a submarine would be a great thing to experience.
hgrey
 
Posts: 1
Joined: May 1st, 2013, 4:24 am


Return to “Works in Progress”


Who is online

Users browsing this forum: aragul, Ced, duhone, elfworks, jkm78, joeyjojojr, superllama, TyreRubber, xKEYSERxS0ZEx and 2 guests