TECHNOLUST - PAYPAL PRE-ORDERS NOW AVAILABLE

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TECHNOLUST - PAYPAL PRE-ORDERS NOW AVAILABLE

Postby Anticleric » February 26th, 2014, 1:05 am

-----------============:::::||||:((( PRE-ORDERS NOW AVAILABLE HERE ))):||||:::::===========-----------
-----------============:::::||||:((( PRE-ORDERS NOW AVAILABLE HERE ))):||||:::::===========-----------

Image

-----------============:::::||||:((( PRE-ORDERS NOW AVAILABLE HERE ))):||||:::::===========-----------
-----------============:::::||||:((( PRE-ORDERS NOW AVAILABLE HERE ))):||||:::::===========-----------

TEASER TRAILER:


-----------============:::::||||:((( PRE-ORDERS NOW AVAILABLE HERE ))):||||:::::===========-----------
-----------============:::::||||:((( PRE-ORDERS NOW AVAILABLE HERE ))):||||:::::===========-----------

The Kickstarter Campaign was a great success! A huge thank you to all of our supporters!

This is just to get a taste of what's to come.

Overview:
Technolust takes place in a near-future where 3D printing has become so ubiquitous anyone can print anything. There is just one catch... A few multinational mega corporations control the rights to all 3D printing schematics. Nobody can print anything without big brother knowing about it. Nobody except those in the know that is. Hackers, phreaks and pir8s are the new Robin Hood's. Information needs to be free. Will you be the one to free it?

Testimonials
"This was awesome!!! One of the best I've played... "
-cybereality

"Dude!... That was freaking awesome. I like it, I like it a lot. Engrossing and absorbs you right from the start."
-Cymatic Bruce

"Compelling and engaging experience, can't wait for more!"
-Cymatic Bruce

"Hands down, THE best looking Oculus Rift demo available at the moment. It's a mixture of exploration, visual showcase and a hidden item game and it's so, so well done. The modelling is excellent (save perhaps the toilet) the dust motes in the air, the easter eggs, the controllable radio, it's all fantastic."
-Megagames: BEST OCULUS RIFT DEMOS OF 2014 SO FAR

Features:
A unique VR experience!

An innovative control scheme that even granny can handle. Move with the right mouse button and interact with the left. Of course you can still use WASD or a controller if you wish.

Plenty of fun Easter eggs to find. Leave no stone un-turned! ;)

Much much more to come! Keep watching here :)

Downloads:
TECHNOLUST - Windows 64 bit

TECHNOLUST - Windows 32 bit

TECHNOLUST - Linux

TECHNOLUST - MAC
Last edited by Anticleric on May 15th, 2014, 6:36 pm, edited 23 times in total.
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby mahousensei » February 26th, 2014, 2:52 am

Wow, I'm a fan of "The Room" which is the first demo I show to people who try the Rift for the first time. Because it looks and feel amazing. I have checked the beginning of the demo and I can't wait to try it on the rift. Keep up the good work. :D
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby RedOfPaw » February 26th, 2014, 3:27 am

Looks great!

Some of the scales seem a bit off (that's a biiig toilet), but it's a good experience. Could use a little bit more obvious direction as to what to collect around the place (lamps?).

Great work :)
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby velv » February 26th, 2014, 4:40 am

That was just amazing. Love the atmosphere and the idea of pirating those schematics. As RedOfPaw mentioned the only issue I had was realizing what and where to collect some items, since the whole place is so crowded with items.

Here goes my first experience using a toaster in VR. Well done. :D
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby nukemarine » February 26th, 2014, 6:16 am

950 Mb? Wow! Probably the largest non-Steam VR download so far. Oh well, 15 minutes is not that long.
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby nn23 » February 26th, 2014, 10:28 am

Ok, just played it, and I must say wow!
Really a great and polished experience!

A few thoughts:
- The idea is great (playing with 3D printing)
- Interaction (radio, lights, toaster, dog, etc.) is good, espacially the radio :)
- The voice is a good help, the computer station look fantastic, everything immersed me.

- The voice is great, but sometimes a little bit quiet. I'd make it a little bit louder, espacially if there's another sound in the background.
- I'd love to have something like a pda (from D³ for example). Just a tiny little gadget to display objectives.
- One big improvement -imo- would be a UI system like in Remember Me. Not overwhelming, but there were some situations where i thought "what button to press now, and can i press a button here?". Maybe you can display the green frame and a symbol of the A Button next to it.
- One big thing: Imo the latency is relativly high. It's higher than in other games. I think there is the need of a bit tweaking (i5 4670+ATI 7850 )

Overall it is a very very good and playable demo, i'd love to see more!
Thank you for that!

€: Add it to http://www.riftenabled.com/ :)
http://WeAreVR.net - Daily updated News, Demos and more!
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby Anticleric » February 26th, 2014, 12:53 pm

Hey guys. Thanks for the feedback.

haha.. ya.. the toilet is too big. I'll fix it. Everything needs a bit of polish. This is really just a bare bones playable.
Same goes for the volume levels.

It's a bit big, because hidden in there is an entire playable feature length movie. Has anyone found it? ;)

As far as a UI goes.. I'm really trying to avoid it. Nothing breaks immersion like a plate of glass in your face with numbers on it. The PDA thing is a possibility though.

Anyhoo. Thanks again for the praise. I'll try to get some updates available asap.

Any thoughts on kickstarter? Would you guys drop a few bucks to see the world realized and have a full cyberpunk adventure game? Let me know. Would really love to work on this full time.

Which reminds me.. my unity demo will run out soon. So if anyone would like to donate their trial, it would be greatly appreciated.
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby drash » February 26th, 2014, 1:52 pm

Came here to say thanks for the sexy Quorra poster. :D

Seriously though, great environment! A lottttt of little nice touches, and I'm still figuring things out. Keep it up!
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby Anticleric » February 26th, 2014, 2:04 pm

drash wrote:Came here to say thanks for the sexy Quorra poster. :D

Seriously though, great environment! A lottttt of little nice touches, and I'm still figuring things out. Keep it up!


haha crap. I meant to take that out.. not age appropriate :P
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby cybereality » February 26th, 2014, 3:32 pm

This was awesome!!! One of the best I've played (though now I feel a little sick, not sure why).

The TRON poster was totally epic.
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby Anticleric » February 26th, 2014, 3:59 pm

cybereality wrote:This was awesome!!! One of the best I've played (though now I feel a little sick, not sure why).

The TRON poster was totally epic.


Thanks man :)
Sorry about the sickness.. hate to say it.. but I hope it was something you ate. haha
Failing that.. might be a framerate issue. Still need to optimize.
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby treytech » February 26th, 2014, 4:48 pm

It might be just me, but it felt like my eyes were having to converge a lot more than usual to focus during your game. I had to bail out and play it on my monitor. The environment looks really good though.
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby Anticleric » February 26th, 2014, 4:51 pm

treytech wrote:It might be just me, but it felt like my eyes were having to converge a lot more than usual to focus during your game. I had to bail out and play it on my monitor. The environment looks really good though.


I think the simulated VR display is a bit too close to the players face. Other than that I don't see why that would happen. Thanks for the note though. I'll check it out.
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby treytech » February 26th, 2014, 4:56 pm

Went back and took a closer look, your max resolution was only 1680x1050. I just picked the highest one without looking and assumed it was 1920x1080. The 16x10 aspect ratio on my 16x9 monitor caused the difference. Running it at 1280x800 fixed the issue, but the intro video was still too close.
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby Anticleric » February 26th, 2014, 5:09 pm

treytech wrote:Went back and took a closer look, your max resolution was only 1680x1050. I just picked the highest one without looking and assumed it was 1920x1080. The 16x10 aspect ratio on my 16x9 monitor caused the difference. Running it at 1280x800 fixed the issue, but the intro video was still too close.


Ah ya, I should have mentioned.. it's really optimized to play at 1280x800.. wouldn't attempt playing it any higher unless you're sunning dual SLI or something.
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby drash » February 26th, 2014, 5:17 pm

Anticleric wrote:Ah ya, I should have mentioned.. it's really optimized to play at 1280x800.. wouldn't attempt playing it any higher unless you're sunning dual SLI or something.


Just out of curiosity, did you do anything re: supersampling in your demo? If that's the case then I would just lock out all the other resolutions higher than 1280x800 anyway and don't let the player try to guess which option to pick.
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby treytech » February 26th, 2014, 5:19 pm

Just out of curiosity, did you model everything in the demo?
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby Anticleric » February 26th, 2014, 5:49 pm

drash wrote:Just out of curiosity, did you do anything re: supersampling in your demo? If that's the case then I would just lock out all the other resolutions higher than 1280x800 anyway and don't let the player try to guess which option to pick.


hmmm. Not sure I know what that is. Antialiasing is set on for the higher quality settings though.

treytech wrote:Just out of curiosity, did you model everything in the demo?

No I didn't. Though I did model a good percentage of it, a lot of the models are from the Unity asset store. Some paid, some free. I did all of the video, sound, programming and design by myself though. Lot's of work.. lol.

VR is made for the cyberpunk genre though... can't wait to expand this universe (including jacking in to the game's VR).
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby ganjaroach » February 26th, 2014, 7:34 pm

This sounds very interesting soon as I get some time I will give it a look!
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Re: TECHNOLUST - Pre-Alpha v0.05

Postby Anticleric » February 26th, 2014, 7:36 pm

ganjaroach wrote:This sounds very interesting soon as I get some time I will give it a look!


Thanks man. I just sent you a message on youtube as well :P
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