Starship Bridge Demo - Beta

A forum for sharing your incomplete projects with the community.

Starship Bridge Demo - Beta

Postby tmek » Sat Apr 19, 2014 7:27 am

This is a VR environmental demo based on the Star Trek Voyager bridge.

Historical Documents are now available for viewing!
Version 0.2 released for testing (don't post to reddit yet please). See update info below.

Press ALT-ENTER to enter fullscreen Rift mode.

You may need to download and install the Microsoft VC++ redistributable here.

I recommend wearing headphones. There are three audio dialog cues you can find and trigger. Press 'e' to fire photon torpedoes.

Made in Unreal Engine 4. It runs at 60fps on my machine with a 760gtx in Oculus Rift mode.
Not sure how it will fare on other hardware.

If someone with a gamepad could test that it works with one I would appreciate it.

Additional screenshots

Download demo. (~114mb)

People have been having trouble getting it from Google Drive so added a Mega download as well.

Thanks!
-tmek



Image

Image


Update: v0.2 : The Historical Documents are now available for viewing!
Download: https://mega.co.nz/#!eUYhSCxA!DG59j7ureVbE3A-zIuCCEOMpe4Ynk6xvCg9CdYRmG6k

1.) Set Windows monitors to "extend desktop" instead of "clone".
2.) Visit Netflix.com using Google Chrome.
3.) Select and play one of the 700+ historical documents.
4.) Launch Bridge Demo v0.2
5.) Geek out.

(NOTE: Please don't post this on Reddit or anywhere else just yet, this update is just intended for testing and finding issues with the video capture and playback code.)

Image

Image







-
Last edited by tmek on Tue Apr 22, 2014 2:47 pm, edited 6 times in total.
User avatar
tmek
 
Posts: 90
Joined: Fri Mar 29, 2013 2:09 pm
Location: Kingsport, TN

Re: Starship Bridge Demo - Beta

Postby DeeKej » Sat Apr 19, 2014 8:47 am

My 780M doesn't run it too well, but it's pretty non the less. Like the "Come in" sound cue by the captains quarters. :)

(Edit: oh, and gamepad works fine!)
Last edited by DeeKej on Sat Apr 19, 2014 8:50 am, edited 1 time in total.
User avatar
DeeKej
 
Posts: 40
Joined: Fri Mar 29, 2013 11:34 am
Location: Stockholm, Sweden

Re: Starship Bridge Demo - Beta

Postby DillonRobinson » Sat Apr 19, 2014 8:47 am

Speaking of your avatar, shut up and take my money. Downloading now! I tried making this same bridge in Unity a few months ago and gave up, so this is going to be very cool.

Edit: Though...mind telling us how we actually enable Oculus Rift mode?


okay, I had to google it, turns out it's a console command (?). In Rift mode I got maybe ~30 fps...it's gonna be time for everyone to buy new video cards if UE4 becomes the new standard for Rift games and demos.
User avatar
DillonRobinson
 
Posts: 158
Joined: Fri Dec 20, 2013 6:43 pm
Location: Edmonton, Alberta

Re: Starship Bridge Demo - Beta

Postby tmek » Sat Apr 19, 2014 9:10 am

DillonRobinson wrote:Edit: Though...mind telling us how we actually enable Oculus Rift mode?

okay, I had to google it, turns out it's a console command (?). In Rift mode I got maybe ~30 fps...it's gonna be time for everyone to buy new video cards if UE4 becomes the new standard for Rift games and demos.


You can just press ALT-ENTER to switch into fullscreen Rift mode, forgot to include that. Thanks!

Yeah this hasn't been optimized (much) there's probably a lot I can do to improve the framerate. I'll keep working on it.
User avatar
tmek
 
Posts: 90
Joined: Fri Mar 29, 2013 2:09 pm
Location: Kingsport, TN

Re: Starship Bridge Demo - Beta

Postby DillonRobinson » Sat Apr 19, 2014 9:31 am

I love how this engine looks in the Rift - everything is a little bit more believable when there's satisfying reflections and a better lighting engine. Cool demo!
User avatar
DillonRobinson
 
Posts: 158
Joined: Fri Dec 20, 2013 6:43 pm
Location: Edmonton, Alberta

Re: Starship Bridge Demo - Beta

Postby tmek » Sat Apr 19, 2014 9:37 am

DeeKej wrote:My 780M doesn't run it too well, but it's pretty non the less. Like the "Come in" sound cue by the captains quarters. :)

(Edit: oh, and gamepad works fine!)


There's a couple of minutes of dialog between the captain and Tuvok there, There's just a long pause after the "come in".

Where you able to fire photon torpedoes with the Gamepad? (I think it should be the bottom button of the four face buttons)
User avatar
tmek
 
Posts: 90
Joined: Fri Mar 29, 2013 2:09 pm
Location: Kingsport, TN

Re: Starship Bridge Demo - Beta

Postby stevetb » Sat Apr 19, 2014 10:08 am

I'm having a few problems here with the Beta, likely just user error.

1. Downloaded this file
2. Extracted into folder (D:\ Drive, not sure if this matters)
3. Found .exe and ran
4. Error came up indicating MSVCR120.dll was missing
5. Downloaded file, extracted into C:\Windows\System32
6. Started .exe again, received new error "The application was unable to start correctly (0xc000007b). Click OK to close the application"

This is the first UT demo at this level I have used that I know of, it likely is an installed base kit I am missing.

Any ideas to fix this?
stevetb
 
Posts: 2
Joined: Fri Mar 29, 2013 4:37 pm

Re: Starship Bridge Demo - Beta

Postby tmek » Sat Apr 19, 2014 10:19 am

stevetb wrote:I'm having a few problems here with the Beta, likely just user error.

1. Downloaded this file
2. Extracted into folder (D:\ Drive, not sure if this matters)
3. Found .exe and ran
4. Error came up indicating MSVCR120.dll was missing
5. Downloaded file, extracted into C:\Windows\System32
6. Started .exe again, received new error "The application was unable to start correctly (0xc000007b). Click OK to close the application"

This is the first UT demo at this level I have used that I know of, it likely is an installed base kit I am missing.

Any ideas to fix this?


Try downloading and installing the Microsoft VC++ redistributable

http://www.microsoft.com/en-us/download/details.aspx?id=40784
User avatar
tmek
 
Posts: 90
Joined: Fri Mar 29, 2013 2:09 pm
Location: Kingsport, TN

Re: Starship Bridge Demo - Beta

Postby stevetb » Sat Apr 19, 2014 10:33 am

This worked, thank you!

I downloaded the x64 version, installed, error fixed.

Thank you for the fast response, I really appreciate it!

EDIT: WOW, this is incredible. Good work here. This is really pretty amazing stuff.

-Steve
stevetb
 
Posts: 2
Joined: Fri Mar 29, 2013 4:37 pm

Re: Starship Bridge Demo - Beta

Postby aschampion » Sat Apr 19, 2014 11:39 am

Great work, one of the best looking experiences I've had in the rift yet. Alt+enter didn't work for me with focus on or in the window; if anyone else has the same problem it's as easy as opening up the console (tilde), and entering:

stereo on
setres 1280x720 f
aschampion
 
Posts: 2
Joined: Thu Apr 10, 2014 3:39 pm

Re: Starship Bridge Demo - Beta

Postby OlivierJT » Sat Apr 19, 2014 11:46 am

Nailed the scale, good work !
It will be nice for the audio coming from the pilot seat if you separated the voices so you could have 3d positioning for the voices, it's simple to do (as they speak one after the other) and will be very effective.

How much "done" do you consider this demo ? More work on it to come ? or are you finished ?

I am sure that, like me you are wishing for emissive photons form emissive materials !
What is the point of simulating correct light physics in UE4 if you can't have the light the way you want !
Damn thoses point and tube lights ! :)
User avatar
OlivierJT
 
Posts: 181
Joined: Fri Mar 29, 2013 11:42 am
Website: http://www.synthesisUniverse.com
Location: Paris, France

Re: Starship Bridge Demo - Beta

Postby s0uL » Sat Apr 19, 2014 12:12 pm

Great work here! Loving the sense of space and retro vibe it gives. The pulsing light panels are fun to stare at for a while. The demo ran fine for me too, no launch problems.
s0uL
 
Posts: 77
Joined: Fri Mar 29, 2013 1:48 pm

Re: Starship Bridge Demo - Beta

Postby tmek » Sat Apr 19, 2014 12:24 pm

aschampion wrote:Great work, one of the best looking experiences I've had in the rift yet. Alt+enter didn't work for me with focus on or in the window; if anyone else has the same problem it's as easy as opening up the console (tilde), and entering:

stereo on
setres 1280x720 f


Thanks! I think you meant "setres 1280x800"

(I have it set to 1280x800 by default though so should just require "stereo on" if alt+enter isn't working).

I'm curious why it wouldn't though o.O any ideas?
User avatar
tmek
 
Posts: 90
Joined: Fri Mar 29, 2013 2:09 pm
Location: Kingsport, TN

Re: Starship Bridge Demo - Beta

Postby drash » Sat Apr 19, 2014 12:41 pm

Great demo! Really makes you think about all the specialization that each role on the bridge has.

FPS was a solid 60 FPS for me on a GTX680, using "stat FPS". Any way for me to check how much the FPS would be if it wasn't capped at 60?
User avatar
drash
 
Posts: 2440
Joined: Fri Mar 29, 2013 2:53 pm
Website: http://www.drashvr.com
Location: Murrieta, CA

Re: Starship Bridge Demo - Beta

Postby geekryan » Sat Apr 19, 2014 2:29 pm

This is just wonderful. Only complaint I have is that the different dialog clips play over each other. It'd be nice if a previous one stopped when a new one was triggered. Other than that though, great job. Would love to have a full Federation starship to explore! :D
geekryan
 
Posts: 9
Joined: Wed Apr 09, 2014 10:39 am

Re: Starship Bridge Demo - Beta

Postby ido » Sat Apr 19, 2014 2:47 pm

Having issue with changing the resolution. Could someone walk me through it again?

I changed the .ini files in Saved>Config>WindowsNoEditor>GameUserSettings but it's still just outputting to 1280x800.

I had the same issue with the RealisticRendering UE4 demo. For some reason the resolution does not change for me.

Otherwise, very awesome demo! I loved it and can't wait to show my friends.

edit: it seems that the resolution is changing, but just not in Rift-mode. When I alt-enter it's pretty evident the resolution is better, but going back to Rift mode you can easily see it's 1280x800.

Any ideas what I'm doing wrong here?
User avatar
ido
 
Posts: 79
Joined: Thu May 02, 2013 11:58 am

Re: Starship Bridge Demo - Beta

Postby MarcelBlanck » Sat Apr 19, 2014 3:19 pm

Pretty good job! I have good, stable framerates on my Nvidia GTM650. Even my girfried says "Wow no sickness at all" - Normally she has real problems with that.

I do not understand why the others have such problems with a GTM780, it works perfectly for me.

UE4 ftw!
MarcelBlanck
 
Posts: 6
Joined: Wed Feb 05, 2014 4:13 pm

Re: Starship Bridge Demo - Beta

Postby aschampion » Sat Apr 19, 2014 3:59 pm

tmek wrote:I'm curious why it wouldn't though o.O any ideas?


Not really, didn't get a chance to test much. Two atypical things about my workstation: (1) the rift is the 4th monitor and the other 3 are a mixture of portrait and landscape and (2) bizarro ISO+ANSI layout keyboard. If the former were a problem, I'd still expect it to go fullscreen on some monitor, just not the rift. Since nothing happened on alt+enter, it could be the latter, except UE4 is a AAA engine and an internationalization issue would've been widely reported by now, and I tried with both left & right Alt and AltGr keys. I haven't tried any other UE4 demos to know if it's engine-specific. I wouldn't worry about it, probably just a non-reproducible peculiarity of my setup.

To chip in on performance it ran flawlessly on my 670.

Now you just need to get this guy to give you his models ;) :
http://www.trekbbs.com/showpost.php?p=8320708&postcount=51
aschampion
 
Posts: 2
Joined: Thu Apr 10, 2014 3:39 pm

Re: Starship Bridge Demo - Beta

Postby WhelanWeb » Sat Apr 19, 2014 4:28 pm

I'm a massive Trek fan. Cant wait to give this a go tomorrow.
Got a game in development or a cool piece of VR tech you want to show off? We are looking for demos, trailers and all things VR. Just send us a mail and we would be more than happy to feature it on our site.

http://www.virtualrealityreviewer.com
User avatar
WhelanWeb
 
Posts: 480
Joined: Sun Sep 01, 2013 12:26 pm
Website: http://www.virtualrealityreviewer.com
Location: Ireland

Re: Starship Bridge Demo - Beta

Postby huttybangbang » Sat Apr 19, 2014 5:03 pm

Hmmm... not sure if it's being hit too hard, but cannot download anymore... says "server error"...
Oculus Hut
- A big fat slice of VR

A page I made about surfing the virtual reality web!
Janus VR Room 45: janus://zion.vrsites.com/1/45
YouTube: https://www.youtube.com/channel/UCj70pq7hA26fvLv832NmboA
A little UE4 experience: Virtual Bard
User avatar
huttybangbang
 
Posts: 90
Joined: Sat Mar 30, 2013 3:20 am
Website: http://www.oculushut.com
Location: London


Return to “Works in Progress”


Who is online

Users browsing this forum: CheckTheTie, Google Feedfetcher and 5 guests