geekmaster wrote:Or perhaps the LCD activation voltages are too low (an electrical problem), which may slow the response time to a crawl.
Cheeseness wrote:I've got what looks to be the same issue, but it's barely noticeable. I'm definitely curious to know how widely spread this is - I've spotted a could of threads where initial responses were incredulous and dismissive, and something as pronounced as this video will hopefully make those reporting issues feel a little more reassured that they're not imagining things.
I've got an updated - Oculus is going to change my Rift for a new one (even send a pre-paid thingy to ship the broken one back), so that solved the problem!
MrGeddings wrote:i would suggest ask for a replacement. i have followed other peoples tips on turning off the Rift when you are not using it, i try to do that all the time that way there is less risk of that happening its pretty easy to do as you simply just press the button on the control box better safe then sorry!
cybereality wrote:We have had a few similar issues with burn-in, but it is not widespread at all considering some 17K+ orders have been shipped. We are taking care of anyone that has hardware problems, and we are working with the OP. Thanks.
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