First 3D 360° video for Oculus Rift

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First 3D 360° video for Oculus Rift

Postby Edego » November 18th, 2013, 1:38 am

It's with pleasure that I present you the first 3d 360° video for oculus rift.

We were inspired by one of the first movies of the history: L'Arrivée d'un train à La Ciotat
(Arrival of a Train at La Ciotat).

It is an 1895 French short black-and-white film directed and produced by Auguste and Louis Lumière.
Arrival of a Train at La Ciotat is considered to be the first motion picture in modern history.

Image

The movie shows a train arriving at a passenger station. Popular legend has it that, when this film was shown,
the first-night audience fled the cafe in terror, fearing being run over by the "approaching" train :



I live near La Ciotat, so we went on the scene of the shooting (Which exists and works always)
and positioned our camera in the same place as the original movie :
Image

DOWNLOAD LINK : Arrival of a Train at La Ciotat 3D 360 - panocam3d.com -.mp4 218.7 MB
https://mega.co.nz/#!pMh1hAgK!GE-iz0SKPU4Wn047epwE9TvrQb5yCp0hIZ8A3k4WKWI
OR
http://www.panocam3d.com/video3d360.html

VRPLAYER SETTING :
File -> Open file -> with DirectShow -> Select the video

Media -> format -> Over/Under
---------> projection -> Sphere
---------> Effect -> None

Device -> Layout -> SidebySide
----------> Distortion -> None
---------->Tracker -> Oculus Rift

(Personnal setting - You can adjust this last setting for your eyes and test different FOV)

Tools -> Settings -> Display -> FOV : 110
---------------------------------> Horizontal offset : 70
---------------------------------> Vertical offset : 0
Last edited by Edego on November 19th, 2013, 4:58 pm, edited 2 times in total.
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Re: First 3D 360° video for Oculus Rift

Postby Calanar » November 18th, 2013, 6:02 am

Wasn't able to download video. It was listed as corrupt.
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Re: First 3D 360° video for Oculus Rift

Postby virror » November 18th, 2013, 7:00 am

Yeah, cant download.
Will be really interesting to see though!
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Re: First 3D 360° video for Oculus Rift

Postby scragnog » November 18th, 2013, 7:12 am

No problems here! This was excellent!

The camera seems to be at about 4 and a half feet high though so when standing up, the effect is a little strange with all these tall people walking around, but sitting down it isn't as obvious.
More than anything else I've tried on the Rift though, this does highlight the low resolution, with this being a real-life scene, the pixellation does come across as quite limiting. Still, very immersive!

Edit: also, I had to adjust the horizontal distance to be 69 as opposed to 72 or even 70 for it to be comfortable for me, but I suspect this will differ with everyone.
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Re: First 3D 360° video for Oculus Rift

Postby VRoom » November 18th, 2013, 9:23 am

Interesting!
Not perfect yet, but it's a good first step. 3d was a bit off at some parts of picture and hi-def will definitely improve the overall quality.

Device -> Layout -> SidebySide
----------> Distortion -> None
---------->Tracker -> Oculus Rift

Any special reason for recommending Distortion to be off? To me it looks much better with usual Barrel distortion (otherwise the world looks distorted when I turn my head).
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Re: First 3D 360° video for Oculus Rift

Postby virror » November 18th, 2013, 12:24 pm

With the new download link it worked as it should : )
Really nice even though there were some apparent issues, especially with the brightness in different regions.
I also used Distortion since it seemed to give a better effect. Ansyone know if its possible tu use some kind of neckmodel with VR player? Right now its really strange when looking up and down..
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Re: First 3D 360° video for Oculus Rift

Postby Frito » November 18th, 2013, 12:34 pm

Congrats on this breakthrough Edego!

Tryin it tonite
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Re: First 3D 360° video for Oculus Rift

Postby Fredz » November 18th, 2013, 12:52 pm

Great homage to the Lumière brothers ! As a French guy myself I'm really happy you did this at La Ciotat. :)
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Re: First 3D 360° video for Oculus Rift

Postby BundyRuss » November 18th, 2013, 3:52 pm

I really liked this.

I used VLC as the player and it looked better with barrel distortion for me too.

The picture did lag a little if I turned quickly but part of that may be that I ran it on my old laptop at work.

I'm quite looking forward to seeing how it goes on my good PC with a GTX780 card.

I really look forward to the next video.

Perhaps out in a field with some cows or sheep wondering about? That's be quite relaxing and a nice change of pace from zombies and rollercoasters ;)
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Re: First 3D 360° video for Oculus Rift

Postby drifter » November 18th, 2013, 11:12 pm

Great job !
(bad luck for the light though, usually this part of France is very sunny ;) )
pretty good result for a system using "only" 12 cams
as someone said, should be even better with a bit of contrast/brightness normalization

Do you know that swiss project (their prototype has one hundred small cams) :
http://www.gizmag.com/epfl-develops-360-degree-3d-panoramic-camera/17205/
(Dunno what they are becoming now)
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Re: First 3D 360° video for Oculus Rift

Postby jont » November 22nd, 2013, 6:42 am

No luck getting this to run, does it need to run it on a monster powerful PC? Loading with Direct Show or VLC into VRPlayer just gives me a black screen. I tried the other video posted with the dancer, which ran when loaded with VLC but with major artefacts and poor framerate. Any advice? Any other full head track videos anyone found? Perhaps I'd be better off testing a low res one.

[Edit: turns out my codecs were just out of date. Re-downloading the K-light codec pack fixed it for me.

Great work, not totally immersive, but damn you're getting there.]
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Re: First 3D 360° video for Oculus Rift

Postby nuanda » September 11th, 2014, 6:21 am

Hi, how did you stitch videos to made a pano video?
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Re: First 3D 360° video for Oculus Rift

Postby diogofigueiredo » September 11th, 2014, 7:45 am

nuanda wrote:Hi, how did you stitch videos to made a pano video?


You can find the information you're looking for on their official website:
http://www.panocam3d.com/
DK2:
Ordered: May 12th
Ready/Processing: September 2nd
Shipped: September 4th (status page still says "processing", but got tracking # from support)
Arrived: October 10th.
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Re: First 3D 360° video for Oculus Rift

Postby ramy77 » September 11th, 2014, 2:42 pm

Love the idea , I'm sure 360 videos are the next big boom in multimedia. Great job. Is it compatible with DK2?
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Re: First 3D 360° video for Oculus Rift

Postby wildone106 » September 11th, 2014, 9:10 pm

So how the hell do you get this to run with the Rift? I turned on my Rift in extended mode (its not primary monitor tho) run the VrPlayer, load the file and...it plays on the screen, not in the rift. Beginners guide pls?
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Re: First 3D 360° video for Oculus Rift

Postby Edego » September 12th, 2014, 5:47 am

wildone106 wrote:Beginners guide pls?


At first, Thank to Stephanelx for the dk2 update for Vr player.

I do a tutorial to install and play 3d 360 videos with the help of the Vr player thread :
viewtopic.php?f=29&t=112

STEP 1

If you already have vrplayer & vlc please uninstall and follow theses steps for a proper install :

Download & Install in C:\Program Files (x86)\

1/VR PLAYER :
http://vrplayer.codeplex.com/

2/VLC :
http://www.videolan.org/vlc/

------------------------------

STEP 2
Download DK2 TRACKER FOR VR PLAYER :

stephanelx wrote:download/file.php?id=2689


WARNING

ClarenceL wrote:When you download the zip file, right-click -> properties -> unblock button (bottom right)


Put "VrPlayer.Trackers.OculusRiftDK2Tracker" folder here :
C:\Program Files (x86)\VR Player\Trackers

------------------------------

STEP 3

You need to set the oculus rift in extended mode :
RIFT DISPLAY MODE -> Extend Destock to the HMD

------------------------------

STEP 4
Launch VR PLAYER
Then Tools -> settings -> trackers and select the DK2 tracker.

WARNING

To activate head tracking:
Tools->Settings->Trackers->Oculus Rift DK2->Positional Tracking

Close Vr player

------------------------------

STEP 5

Download 3D 360° VIDEO :

http://www.panocam3d.com/video3d360.html

-----------------------------

STEP 6

Start Vr player :
File / Open File / With VLC... Select video

WARNING

bcozier wrote:
When you run Vr Player it will open on your normal primary display, that's the way it was intended to work at first, so you can change settings to your liking.
Start playing your movie in a window and then drag the window all to the right so it dissapears from your primary display onto the oculus rift extended display.
Peek through your rift and double click anywhere within the movie window to go full screen. If you want to make any changes double click again in rift display
and peek through rift and drag window back to main display. Or in fact you can just access the settings menu from peeking into the rift display and it should
open up the settings window on the primary display allowing you to play with different settings in realtime on your primary display while you view the movie
fullscreen on the rift (just double click anywhere in vr player window on rift to go back fullscreen again).


OR

jwvanderbeck wrote:The easiest way to do this is with Windows key shortcuts. The general process is this:
1) You start VR Player. It appears as a window on your normal monitor.
2) Press SHIFT+WINDOWS KEY+LEFT CURSOR(or RIGHT CURSOR) to move the VR Player window one monitor to the left or right. The correct one of course depends on how you arranged the monitors in Windows
3) Press WINDOWS KEY+UP ARROW to maximize the VR Player window on the Rift monitor.



IN VR PLAYER, YOU CAN ADJUST VIDEO HERE :

Tools > Settings
General > Neck height: x.xx
Display > Horizontal offset: xx / Vertical offset: xx / FOV: xxx

-----------------------------

Step 7 / Issue

J1vvy wrote:For the msvcr120.dll-missing-error.
Try installing the vcredist_x86.exe from this page.
http://www.microsoft.com/en-gb/download/details.aspx?id=40784
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Re: First 3D 360° video for Oculus Rift

Postby wildone106 » September 12th, 2014, 7:25 am

THANK YOU VERY MUCH! I didn't even have the tracker for VR player so this will prob help alot. Will try it tonight :D
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Re: First 3D 360° video for Oculus Rift

Postby wildone106 » September 12th, 2014, 11:10 pm

unfortunately I couldn't get the 'DK2' Tracker to appear in the list, I put the trackers folder in the VR Player\Trackers folder as instructed but can only find the 'Oculus Rift' in the list..no DK2 :(
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Re: First 3D 360° video for Oculus Rift

Postby Protocol7 » September 13th, 2014, 12:02 am

Maybe when you unzipped the DK2 tracker file you ended up with a folder within a folder (both with the same name). Make sure you use the folder that directly contains the files.
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Re: First 3D 360° video for Oculus Rift

Postby grodenglaive » September 13th, 2014, 12:35 am

Whirligig does a much better job of rendering these videos and it works in direct-to-rift perfectly. Just set the display to "Barrel Stereo OU" in the options menu and you're good to go. No fiddling with controls needed.
GA-Z97X-gaming gt; i5-4670k; Nvidia780Ti; 16GB PC3-17066; win7-64 bit; DK2
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