Hi to all,
I have released in my web my build of gamecube's dolphin emu that uses hydra's positional tracking and Rift's rotational tracking.
Here is the link http://penkamaster.wix.com/dolphinvr
You still have to use tridef, because my implementation of native 3d is still experimental (no more fov, one image per eye) although im my web I explain how to test this mode.
I've decided to release it because I've sold my Oculus. Second hand Oculus are losing his value here in spain, and I need the money to buy the future DK2!!!
Clipping problem still there, but a lot of games are super playable, I totally completed Rayman 3 and its have been one of my greatest experience on the rift, Mario galaxies looks inredible but gives some problems collenting stars with the pointer.
Zelda Windwaker is very nice to see trough the rift in 3D and positional tracking.
I dream with a portable gamecube console, running in android with the CK's positional tracking and with the clipping problems fixed...
Hope you enjoy it!!!