DarkAkuma wrote:That sign you see in your last screenshot is what I consider one of the 5 hidden objects in the demo.
I found two rupees! They look nice "in person" -- would have loved to pick them up and try to shove them into my wallet.
The blue rupees (one behind Mido's hut, and one on top of the pillar you have to cross the 2 narrow bridges for) are not the other hidden objects.
I wouldn't be against adding a rupee collect mini game. I've done something similar in a Unity tutorial before, so it would fall right in my current skill set.
I'm still accepting suggestions for additions to fill out the last 2 weeks of my Unity Pro trial. In the mean time I've just been tinkering with character models with no definitive plans to add any. Putting them in is easy enough. Making them not look like lifeless manikins is quite a bit more work. I've been messing with a Link model too, I guess in hopes of a end result of providing a avatar for the player. But without a Rift I don't know how well I can dial that in.
If it helps, other ideas I've had to add to this demo are.
Another area. Like Temple of time, Lost Woods, etc. (These areas seem more simple than others like Hyrule Field or Kakariko Village)
Physics for the water. (Like floating)
Do a better job with the ladder script. (No jumping needed)
Animate the Deku Trees mouth. To what end? I don't know, just sounded funny to me I guess.
Access to the insides of the huts.
Limited ability to pick up rocks and bushes.
An optionally trigger-able flightpath view of Navi's famous flight from the Deku Tree to Link's house.
A similar custom fly around, but using the bean plant pad. (Even though this is a demo of the past time line, and you can only get those in the future)
Night time. (That's mainly just a sky color change with adjustments to the lighting I think)
Add the caterpillar type air particle. (No clue how hard this would be. I didn't even try.)
Some more sounds. Like walking/jumping effects, and maybe music.
Boulder maze/sword area. (And ability to duck/crawl to access it)
Simple optional mini game.
Characters. (Link, Saria, Mido, generic Kokiri Boy and generic Kokiri Girl, and faeries. 6 models total I think. EDIT: Make that 7. There's another Koikiri Girl.)
As you can see, there's a lot I could do. But I'd like to see some popular opinion rather than decide for myself. In the mindset of making this demo just for myself, I've already full-filled my own goals, more or less.