whitelotusinteractiv wrote:Awesome!! Is this done with the landscape spline tool? Do you mind briefly sharing how you managed coaster physics (Matinee/Blueprint)?
Yep, there's a hidden landscape terrain under the floor to allow me to use the landscape spline tool. I then coded a new PlayerController that finds the terrain in the level and access it's spline info and moves the chair along the track. The physics are a bit dodgey, I just have triggers to set the speeds at certain points and it accelerates up/down to those speeds to make it smooth.
Once I fix some bugs in this code, I'll post it up to github so folks can build their own rollercoasters!
Tbone wrote:UE4 seems to have the same bug as previous Unreal builds for me - sub-par FPS and severe head tracking latency. Every other engine and demo runs smooth, but I still can't figure out what my issue is with Unreal (using an Nvidia GTX 560M).
Try adding these lines to this file, it should speed up your framerate;
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