Update: Because I would like to make SightLine into a full blown game, I'm considering launching an IndieGogo campaign, but I could use some advice. Would you mind answering some of the questions in this post?
Hello, I would like to share my Oculus VR jam entry with you - a game prototype named "SightLine", based on a principle that as soon as anything exits your field of view, it can change!
Our universe is volatile. Anything can be happening in places you're not observing. But laws of physics ensure, that whenever you look back, everything will be nice and consistent. In this game, laws of physics are broken.
The moment you look away... anything can change. The moment an object leaves your line of sight, it can vanish or change into something else.
Will you make sense of this unstable world and use the volatile nature of the environment to your advantage, to solve puzzles and get to the end?
Sightline is an environmental action/puzzle game prototype made specifically for Oculus Rift VR jam developed with Unity and thus supports Windows, Mac and Linux
2nd milestone video Note: It lacks some of the polish and changes in the final build, I didn't have time to make or even upload (I have 0.6 Mbps upload >.>) new trailer, but at least you'll have some surprises while playing
Works with keyboard/mouse and Xbox 360 controller.
Credits Created by: Tomas "Frooxius" Mariancik (that's me :3 ) Music by: Ondrej "Sakabi" Pultar Voice by: Julian Ceipek Also I used a bunch of creative commons/free assets, they're listed in the README file included with the game.
I'll be happy if you share your thoughts, constructive criticism or just any comments! ^^ The last 3 weeks were quite tense, I worked as much as I could on this and I hope that I'll at least stand a small chance And hopefully that you'll find it fun
Last edited by Frooxius on Thu Jul 31, 2014 3:18 pm, edited 13 times in total.
That is a super interesting concept, and I think changes like that might be really sort of fun and disturbing considering how "real" and "solid" things feel in the oculus rift. It would be interesting to make a game where you had people try to figure out what had changed. Especially in small things like a bowl in a kitchen turning to a vase or something. Almost like the craziest spot the difference game
Thanks you for comments Yeah, I feel that it's much more mind messing in the Oculus than it is on the screen, both because of the natural head tracking and sense of being in the environment itself.
Peejle: I'm not however sure what you mean by "non-Euclidean 'portal effect'"? It's all Euclidean, things just change when you don't see them. If you mean that blueish thing where you can see the same scene reflected, that's just a mirror, which is going to be part of one of the puzzles.
Punkerella: That's interesting idea, although I'm currently going in a bit of a different direction with the puzzles, but comparing what changed mind be interesting element to add, although I have to think how to integrate it with the game.
Frooxius wrote:Peejle: I'm not however sure what you mean by "non-Euclidean 'portal effect'"? It's all Euclidean, things just change when you don't see them. If you mean that blueish thing where you can see the same scene reflected, that's just a mirror
Doh! Sorry for not paying closer attention. Jumped to a conclusion that yours would be the first project to do this in the Rift: http://www.youtube.com/watch?v=_xFbRecjKQA Your vids show massive potential though, Euclidean or not.
Here's another teaser vid, it's a first segment of the game, but mostly just a model showcase/test (there's bunch of things that aren't supposed to be in that scene). It doesn't show an actual gameplay yet.
If you have ever seen Doctor Who you may have heard of The Weeping Angels that are quantum locked so they can ONLY move when you aren't looking at them. I think of that when I see your game... MAKE IT HORROR STARRING WEEPING ANGELS!!!!
Netherion wrote:If you have ever seen Doctor Who you may have heard of The Weeping Angels that are quantum locked so they can ONLY move when you aren't looking at them. I think of that when I see your game... MAKE IT HORROR STARRING WEEPING ANGELS!!!!
lgv212: Thanks! Anti-chamber is based on non-euclidean designs, so it's a bit different, but the reality-changing element is in my game as well, but in a bit different way.
Netherion: Oh yeah, I know Weeping Angels (I'm actually quite a Dr. Who fan ), but I'm planning a monster that you actually don't have to look at to survive, so it's a bit different. And will be part of a puzzle.
fonefen: I'm not really sure what do you mean by that.
Anyway, I uploaded my 3 screenshots for 1st milestone. They're not that much and not particularly revealing (I've been working mostly on the puzzles and not graphical side yet), just showing a few locations, but... here they are if you want to look:
Now I'll go to get some actual sleep for one day xD