[RELEASE] Private Eye

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[RELEASE] Private Eye

Postby jakeslack27 » August 27th, 2013, 3:11 pm

Hi,

Here is my effort for the VR Jam, Private Eye. This is the result of 3 weeks spent pretty much entirely in my room going slightly mad. It is far from polished and there are a few bugs to be found but I can say I've made a VR game, yay! As you can no doubt tell 'Rear Window' was a major inspiration (as well as Bart of Darkness!).

The trailer took on a more horror/thriller type aspect than what the game really is, I think this is due to me watching and re-watching the original Alien trailer the other day...

Hope you like.




Oh here's the blurb:
See the world through the eyes of a private investigator - armed with a pair of binoculars, a notepad full of mysteries and time to kill. Your leg may be broken, but there’s plenty going on outside to keep you entertained. Prove your worth as a neighborhood watchman and foil the mafias plans. Do a spot of bird watching, take in some art, or indulge in voyeuristic pleasure as you sneak a peek at what Mr Clinton gets up to after dark. But you’d better keep vigil, the “Silent Killer” will strike at 10 and he’s closer than you think…

PC download: http://mocapgames.com/Private%20Eye/PrivateEye.zip

How to play (xbox controller):
Press ‘A’ to inspect / interact with an object.
Press 'B' to reset the Oculus orientation
Hold ‘LT’ to bring up your notepad and hit ‘A’ on a task for multiple hints.
Hold ‘RT’ to bring up your binoculars.
Rotating the left analogue stick will control the zoom function on your binoculars.
Rotating the right analogue stick will control the focus.
For everything else - just use your head!
Last edited by jakeslack27 on September 4th, 2013, 1:31 am, edited 5 times in total.
Creative Director of Private Eye - A cinematic, neo-noir thriller for the Oculus Rift, where voyeurism meets mystery, played out against a 1950's New York city backdrop.
Official Site: http://www.privateeyevr.com
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Re: [RELEASE] Private Eye

Postby Aldin » August 27th, 2013, 3:47 pm

A unanimous thumbs up from the Aldin Dynamics team! Good idea and and premise for a Rift game. It also looks like a concept that can grow into something bigger with further development.

In general, the detective premise is a really great fit for VR—I imagine it really encourages paying closer attention to environmental details. Are you thinking about taking this further? Gameplay mechanics involving clue hunting perhaps?

Looking forward to seeing more from you!
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Re: [RELEASE] Private Eye

Postby EMcNeill » August 27th, 2013, 4:29 pm

Oh man, Rear Window: The Game! I love the binoculars; what a great idea for a core mechanic.

Have you played or seen SpyParty? This definitely has a similar look in some ways.
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Re: [RELEASE] Private Eye

Postby sbrezhnev » August 27th, 2013, 5:23 pm

Great trailer!!
I can't find a download link tho :) is there one?
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Re: [RELEASE] Private Eye

Postby abetterbard » August 27th, 2013, 5:39 pm

This sounds awesome! What a great idea duder! :D
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Re: [RELEASE] Private Eye

Postby mattostgard » August 27th, 2013, 5:58 pm

This sounds like a great idea. Hoping to see a download link soon :D
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Re: [RELEASE] Private Eye

Postby regularslinky » August 27th, 2013, 7:14 pm

I need to play this!
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Re: [RELEASE] Private Eye

Postby jakeslack27 » August 28th, 2013, 2:20 am

Wow thanks for all the positive feedback, really makes all the sleepless nights and hair pulling well worth it :)

Aldin, would love to keep up development of this title, think it has legs and I have some great ideas for it. Would really want to flesh out the story, bring in more characters and concentrate more on creating a cinematic atmosphere.

I'll put up a download link tonight! Thanks
Creative Director of Private Eye - A cinematic, neo-noir thriller for the Oculus Rift, where voyeurism meets mystery, played out against a 1950's New York city backdrop.
Official Site: http://www.privateeyevr.com
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Re: [RELEASE] Private Eye

Postby regularslinky » August 28th, 2013, 6:54 am

jakeslack27 wrote:I'll put up a download link tonight! Thanks


I can't wait. I have a good feeling about this one, especially since I love that film :D.
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Re: [RELEASE] Private Eye

Postby whoisonline » August 28th, 2013, 9:53 am

Cool .. Colombo.
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Re: [RELEASE] Private Eye

Postby jakeslack27 » August 28th, 2013, 11:19 am

OK here it is: https://dl.dropboxusercontent.com/u/49858553/PrivateEye.zip

Sorry that took awhile getting up, have had a pretty hectic day. Hope you enjoy, it's not the most polished piece of work so go easy on it!

How to play (xbox controller):
Press ‘A’ to inspect / interact with an object.
Hold ‘LT’ to bring up your notepad and hit ‘A’ on a task for multiple hints.
Hold ‘RT’ to bring up your binoculars.
Rotating the left analogue stick will control the zoom function on your binoculars.
Rotating the right analogue stick will control the focus.
For everything else - just use your head!

Thanks and really look forward to your feedback!
Last edited by jakeslack27 on August 28th, 2013, 1:13 pm, edited 1 time in total.
Creative Director of Private Eye - A cinematic, neo-noir thriller for the Oculus Rift, where voyeurism meets mystery, played out against a 1950's New York city backdrop.
Official Site: http://www.privateeyevr.com
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Re: [RELEASE] Private Eye

Postby Daloots » August 28th, 2013, 12:29 pm

Excellent! There's really a lot going on.
Only managed to solve 3 mysteries on the first go. Didn't read properly and didn't know you could get hints :D
Some random feedback:
Real clever interaction with the binoculars. Only drawback is that you have to keep squeezing the trigger, my finger got tired quickly :).
Something you might consider is providing a way to recenter the Rift, I got some pretty big drift.
Excellent voice acting.

Out of curiosity: how did you manage to get that large number of animations done in such a short time?

I'll definitely go back to try to solve the other mysteries. Looking forward to seeing more!
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Re: [RELEASE] Private Eye

Postby Mayco » August 28th, 2013, 12:37 pm

Thanks for this experience, it's an instant favorite in my book!

I solved 6/11 mysteries on my first try. The only problem I have is the massive drift (I ended up rotated 180 in my desk chair), so a calibration reset button would be a very welcome addition.

All in all, I'm really impressed you've managed to do this much work in such short time. I'm amazed you managed to get so much detail in, it's genuinely fun to just sit there and look at what's happening outside (and inside :) ).
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Re: [RELEASE] Private Eye

Postby jakeslack27 » August 28th, 2013, 1:55 pm

:) Thanks for the feedback, will hopefully get time to making an update with your suggestions. I really didn't realise I could do anyting about the drift, will def look into that.

Good to hear a solid number of mysteries were solved. It was difficult to get some perspective of how hard/easy they were when making it.

On the animations, my day job is with a motion capture company so I had access to a full body mocap suit (and a willing girlfriend)!

Creative Director of Private Eye - A cinematic, neo-noir thriller for the Oculus Rift, where voyeurism meets mystery, played out against a 1950's New York city backdrop.
Official Site: http://www.privateeyevr.com
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Re: [RELEASE] Private Eye

Postby markkane » August 28th, 2013, 4:21 pm

Great concept, excellent execution. I really enjoyed the experience and already want more! :)
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Re: [RELEASE] Private Eye

Postby sbrezhnev » August 29th, 2013, 1:48 am

this is a clear winner in my books! the most immersive demo I played! so awesome!
I would love to check out the full game like this, with many different locations, and missions and whatnot! very very cool
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Re: [RELEASE] Private Eye

Postby paulohotline » August 29th, 2013, 6:52 am

Cool concept and execution! Let me know when you have it for sale so I can give you some money!
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Re: [RELEASE] Private Eye

Postby HappyHimitsu » August 29th, 2013, 10:51 am

Can we get a mirror? You're link has been disabled due to too much traffic. :)
Can't wait to try it!
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Re: [RELEASE] Private Eye

Postby cybereality » August 29th, 2013, 12:34 pm

Looks cool. Sort of reminds me of that old FMV game called Voyeur.
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Re: [RELEASE] Private Eye

Postby regularslinky » August 29th, 2013, 12:47 pm

I loved it! I think we have a clear winner here. I need to have another playthrough to get everything though, but I think that's a good thing. More replay value.
Last edited by regularslinky on August 29th, 2013, 1:53 pm, edited 1 time in total.
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