darren wrote:This is good indication that the Rift and hydra should both be wireless, what do you think?
dubster wrote:darren wrote:This is good indication that the Rift and hydra should both be wireless, what do you think?
I'm surprised noone has thought of that before.
For this demo, I made a conscious decision to avoid having any turning or strafing using the joysticks, as I found I would automatically go into "video game" mode and not use my body to interact with the world.luckylu wrote:You should really allow for turning with the hydra sticky too tho for seated play, the cable tangling is a nightmare.
The crash should be fixed in the new installer, or if you apply the registry patch above.drash wrote:1) After trying it the first time, I am no longer able to fire it up a second time (via the HydraDeck shortcut) without a crash during the UDK splash screen. Windows 8 64-bit here.
2) I'm not clear on how to calibrate the left hand for reaching out and touching orbs. When I reach out with my hand all the way, the hydra controller is basically about a foot from my face. In addition, if I want to reset my orientation, it doesn't seem to reset the hydra controller's orientation, so it's still back where I left it yet now my body is facing a new direction.
metulski wrote:UPDATE: worked the second Time. First Impression. Can not reach the second orb. Hydra kabel is to short
I wonder if there might be? In the Hydra SDK, it makes reference to multiple bases units and more than 2 controllers. Has anyone tried plugging two in at once?sbnewsom wrote:I wish there was a way to use two Razer Hydra systems. One is for general control and the other can be used for additional tracking and can be broken apart and added to some sort of harness.
Teddy0k wrote:If you're having trouble reaching things, or you can't see the hydra wand in the rift when you hold it in front of you, try re-calibrating.
Also, after playing for a while, you may drift away from your original position. If you look down, there's a tiny little black cylinder. If you step back towards that, you'll be back where you calibrated.
I'm thinking of making this a bit bigger and easier to see, as almost everyone seems to wander away after reaching around for a few orbs. It breaks immersion a little to have to keep doing that tho
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