drash wrote:Very cool game -- definitely a good way to get a workout going haha. The whole calibration part is easy -- I threw on a shirt with a front pocket and threw my left Hydra controller in there.
I wasn't able to get too far after that because my right Hydra controller's thumbstick wasn't moving my character the way I expect it to. Pushing up on the thumbstick moved the character to the right instead of forward.
When you put the Hydra in your front pocket, are the buttons facing the ceiling? This is how I always place it in my bumbag, so there's a possibility that if you had it upside down that could flip the body rotation.
drash wrote:Also, I went through the readme first and saw that there was a place to set up my IPD, so I chased down the HydraCoverShooter\UDKGame\Config\EditorEngine.ini and changed the EyeDistance value to 0.0666 instead of 0.064 (I have an evil IPD), and the result was stereoscopy that I could barely tolerate
Not sure if you made a typo there, but the IPD setting is in DefaultEngine.ini
All the stereoscopic rendering is part of the UDK, so it should be exactly the same as in any other UDK demo. I have a lucky 0.064 IPD, so I've never had to tweak it. If you're sure it's wrong, I'll ask if the Oculus team can review this in their next UDK update
drewbdoo wrote:I get the "Point both hydras at the base and pull the triggers" but it goes to the "Attach left hydra" screen almost immediately. I take an ace bandage and strap the left controller to my chest, put on the rift, grab the right hydra and the gun is somewhere off on its own.
You don't need to pull the triggers, only point it at the base and it should calibrate automagically. Are you also attaching the left hydra with the buttons facing towards the ceiling?
Another thing worth pointing out is if the left hydra rotation can be re-calibrated at any time by pressing any button on the left controller. I wonder if you bandage is making it hold down a button?
There's an easy way to check your calibration, if you look down at your feet, you should see a black arrow, which indicates the direction your body is facing, like so;
If that doesn't match up, something has gone wrong.
Teddy. Long time
Wasn't exactly expecting to see your head pop out from behind that headset
Oh my god, hi grafix! Long time no see! Time to make another Dystopia?!